To enable participants to understand and to apply VR and other technology in the teaching materials development. The whole training is a practice-based training with equipment and software that support material development.
CBA2

To enable participants to understand and to apply VR and other technology in the teaching materials development. The whole training is a practice-based training with equipment and software that support material development.
28 November – 2 December 2022Organized by Kasetsart University together with Czech University of Life Sciences Prague Objectives: to enable participants to understand on-ground situation of SFM and to reflect into curriculum development within the FRAME’s purposes. Day 1-2: visit